Root Transforms
Adding the transform
entry at the top level of a model JSON suggests to the loader that a transformation should be applied to all geometry right before the rotations in the blockstate file in the case of a block model, and before the display transforms in the case of an item model. The transformation is available through IGeometryBakingContext#getRootTransform()
in IUnbakedGeometry#bake()
.
Custom model loaders may ignore this field entirely.
The root transforms can be specified in two formats:
- A JSON object containing a singular
matrix
entry containing a raw transformation matrix in the form of a nested JSON array with the last row omitted (3*4 matrix, row major order). The matrix is the composition of the translation, left rotation, scale, right rotation and the transformation origin in that order. Example demonstrating the structure:"transform": {
"matrix": [
[ 0, 0, 0, 0 ],
[ 0, 0, 0, 0 ],
[ 0, 0, 0, 0 ]
]
} - A JSON object containing any combination of the following optional entries:
origin
: origin point used for the rotations and scalingtranslation
: relative translationrotation
orleft_rotation
: rotation around the translated origin to be applied before scalingscale
: scale relative to the translated originright_rotation
orpost_rotation
: rotation around the translated origin to be applied after scaling
Element-wise specification
If the transformation is specified as a combination of the entries mentioned in option 4, these entries will be applied in the order of translation
, left_rotation
, scale
, right_rotation
.
The transformation is moved to the specified origin as a last step.
{
"transform": {
"origin": "center",
"translation": [ 0, 0.5, 0 ],
"rotation": { "y": 45 }
},
// ...
}
The elements are expected to be defined as follows:
Origin
The origin can be specified either as an array of 3 floating point values representing a three-dimensional vector: [ x, y, z ]
or as one of the three default values:
"corner"
(0, 0, 0)"center"
(.5, .5, .5)"opposing-corner"
(1, 1, 1)
If the origin is not specified, it defaults to "opposing-corner"
.
Translation
The translation must be specified as an array of 3 floating point values representing a three-dimensional vector: [ x, y, z ]
and defaults to (0, 0, 0) if not present.
Left and Right Rotation
The rotations can be specified in any one of the following four ways:
- Single JSON object with a single axis => rotation degree mapping:
{ "x": 90 }
- Array of an arbitrary amount of JSON objects with the above format (applied in the order they are specified in):
[ { "x": 90 }, { "y": 45 }, { "x": -22.5 } ]
- Array of 3 floating point values specifying the rotation in degrees around each axis:
[ 90, 180, 45 ]
- Array of 4 floating point values specifying a quaternion directly:
[ 0.38268346, 0, 0, 0.9238795 ]
(example equals 45 degrees around the X axis)
If the respective rotation is not specified, it will default to no rotation.
Scale
The scale must be specified as an array of 3 floating point values representing a three-dimensional vector: [ x, y, z ]
and defaults to (1, 1, 1) if not present.